World Edit is a powerful creative tool which is meant to make work easier and efficient in a creative workload
Imagine building large cities by placing one block after another………
That would exhaust you and take a lot of time
World Edit makes things easy and efficient for you by combining bigger tasks into smaller commands
Learn all the commands you have available in world edit
USAGE |
COMMANDS |
GENERAL |
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Undoes the last action (from history) | //undo |
Redoes the last action (from history) | //redo |
Clear your history | //clearhistory |
Toggle drawing the current selection | //drawsel |
Set the global mask | //gmask |
Switch between your position and pos1 for placement | //toggleplace |
Search for an item | //search |
NAVIGATION |
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Escape from being stuck inside a block | /unstuck |
Go up a floor | /asc |
Go down a floor | /desc |
Go to the ceiling | /ceil |
Pass through walls | /thru |
Teleport to a location | /jumpto |
Go upwards some distance | /up |
SELECTION |
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Set position 1 | //pos1 |
Set position 2 | //pos2 |
Set position 1 to targeted block | //hpos1 |
Set position 2 to targeted block | //hpos2 |
Set the selection to your current chunk. | //chunk |
Get the wand object | //wand |
Remind the user that the wand is now a tool and can be unbound with /tool none. | /toggleeditwand |
Contract the selection area | //contract |
Shift the selection area | //shift |
Outset the selection area | //outset |
Inset the selection area | //inset |
Get information about the selection | //size |
Counts the number of blocks matching a mask | //count |
Get the distribution of blocks in the selection | //distr |
Select a region | //sel |
De-select a region | //desel |
Expand the selection area | //expand |
Vertically expand the selection to world limits. | //expand vert |
REGION |
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Sets all the blocks in the region | //set |
Draws line segments between cuboid selection corners or convex polyhedral selection vertices | //line |
Draws a spline through selected points | //curve |
Replace all blocks in the selection with another | //replace |
Set a block on top of blocks in the region | //overlay |
Set the center block(s) | //middle |
3 layers of dirt on top then rock below | //naturalize |
Build the four sides of the selection | //walls |
Build the walls, ceiling, and floor of a selection | //faces |
Smooth the elevation in the selection | //smooth |
Move the contents of the selection | //move |
Repeat the contents of the selection | //stack |
Regenerates the contents of the selection | //regen |
Deforms a selected region with an expression | //deform |
Hollows out the object contained in this selection | //hollow |
Make a forest within the region | //forest |
Make flora within the region | //flora |
GENERATION |
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Generates a hollow cylinder. | //hcyl |
Generates a cylinder. | //cyl |
Generates a hollow sphere. | //hsphere |
Generates a filled sphere. | //sphere |
Generate a forest | /forestgen |
Generate pumpkin patches | /pumpkins |
Generate a hollow pyramid | //hpyramid |
Generate a filled pyramid | //pyramid |
Generates a shape according to a formula. | //generate |
Sets biome according to a formula. | //generatebiome |
CLIPBOARD AND FIXES |
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Copy the selection to the clipboard | //copy |
Cut the selection to the clipboard | //cut |
Paste the clipboard’s contents | //paste |
Rotate the contents of the clipboard | //rotate |
Flip the contents of the clipboard across the origin | //flip |
Clear your clipboard | /clearclipboard |
Fill a hole | //fill |
Fill a hole recursively | //fillr |
Drain a pool | //drain |
Fix lava to be stationary | //fixlava |
Fix water to be stationary | //fixwater |
Remove blocks above your head. | //removeabove |
Remove blocks below you. | //removebelow |
Remove blocks near you. | //removenear |
Replace nearby blocks | //replacenear |
Simulates snow | //snow |
Thaws the area | //thaw |
Converts dirt to grass blocks in the area | //green |
Extinguish nearby fire | //ext |
Kill all or nearby mobs | /butcher |
Remove all entities of a type | /remove |
Evaluate a mathematical expression | //calculate |
Displays help for WorldEdit commands | //help |
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